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11.05.01 Rotating Takeoff Objects (Rotating Around a Common Axis)

Last Updated: 2022-03-02 13:05

We encourage you to re-use things you created already such as employing Takeoff Item Templates and copying-pasting takeoff and other objects, duplicating, etc. Sometimes, however, the Page on which that "something" exists and where you want to paste it are not oriented the same way, or (and this happens often with Counts), they are angled differently. You can use rotate (around a single axis, described below) and spin (rotating around individual axes, described in the next article) to adjust takeoff objects to match your Plans visually. Rotating is not the same as aligning a gridded area, see Related Articles for more information on drawing and aligning gridded area takeoff.

Rotating a Single Object

For our first example, we've already taken off the office on the left in our screen shot and noticed that it is pretty much the same size as the office on the right. But the office on the right is rotated 90°.

rotating area takeoff

Using your preferred Copy/Paste technique (as discussed in the Related article) create a copy of the takeoff in the approximate position. Before you do anything else, of course, you need to rotate it to 'fit' where it is going.

There are several methods for rotating takeoff. Above, we are using the Rotation tool which can be activated by:

  • Right-clicking a takeoff object and selecting "Rotate Takeoff..."
  • Clicking the Rotate Takeoff button on the main toolbar
  • Pressing <Ctrl> + <R> on your keyboard

Rotate and Flip takeoff context menu

The Rotation control displays on or near your takeoff object so your can rotate it however many degrees you like.

If your object is off exactly 90°, like our example, use the Context Menu (right-click) and select "Rotate Takeoff Left/Right".

A Note about Rotating Area Takeoffs with Grids and Attachments.

After you rotate an Area takeoff object, it behaves a little differently when you use Attachments.

Rotating and area that includes attachments

Because the Area (Parent) object was rotated, any Attachment object placed on it will automatically be rotated. You will need to rotate the attachment back 90° degrees (in our example it is 90°, but it could be any number of degrees) so it matches the plans and the orientation you are expecting.

It is important that you accurately match up Attachments to the grid otherwise the tile count may be off. In our example, if we hadn't rotated the Attachment to match the grid, we'd have affected six tiles instead of only two.

Single objects can be rotated around their individual axis, but what happens when you select multiple objects?

Rotating Multiple Objects

For this, we are going to use a blank portion of our Page so you can see exactly what is happening with the takeoff objects.

Let us look at a 'room' with four Linear walls, an Area with a grid, and a few Attachments. When we select all these objects (usually by drawing the Select box around the objects), the program treats them like a single object and rotates everything around the central axix:

rotating multiple takeoff objects around a central axes   rotating multiple takeoff objects around a central axes

That's pretty easy to understand, we rotated around the central point for the group of objects. But what about the next example, where we have the gridded area next to the linear box.

rotating multiple takeoff objects around a central axes

Again, the program treats this entire group as a single object which is rotated around its center axis.

Now, let's see what happens when the Group is separated by some white space, we are going to be drawing a selection box that includes white space around all four of these objects.

rotating multiple takeoff objects around a central axes

After selecting these objects and rotating...

rotating multiple takeoff objects around a central axes

In our example, the Selection box is shown in light blue so you can see where it was drawn. That Selection box encompasses the takeoff objects (centered horizontally or vertically, whichever is necessary) and some buffer around the objects. The entire Selection box and everything within it is treated as a single object and rotated around its center axis.

If you wanted to rotate multiple pieces of takeoff around each object's own, individual central axis, use ...

previous article arrow Adjusting the Shape of an Area ObjectSpinning Takeoff Objects (Rotating on Each Object's Individual Axis) next article arrow



 

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