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09.05.03 Resizing, Moving, And Deleting Typical Group Frames
When you adjust a Typical Group Frame takeoff that was inside the Frame may be removed from the Typical Group and takeoff that was not inside the Frame may be added to the Typical Group. When you delete a Typical Group Frame, all the takeoff inside that Frame… |
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09.05.04 Using Typical Groups: Placing Typical Group Markers To Account For Each Repeat
A Typical Group Marker is a link back to the takeoff within the Typical Group Frame. Hmmmm, that does not really make sense. Let's try to explain it a bit better... When you place a Marker on the Plan, it tells the program to display a "shadow" of the takeoff… |
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09.05.05 Selecting and Editing Typical Group Markers
Selecting Typical Group Markers Note You cannot select the takeoff objects represented by a Typical Group Marker individually - they are just virtual "shadows" of the takeoff within the Typical Group Frame. To change that takeoff, you must return to the Typical… |
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09.05.06 How Bid Areas Work When Using Typical Groups
Bid Areas work a little differently when you are using Typical Groups. You can assign the takeoff inside a Typical Group Frame to a specific Bid Area, but it does not matter. It is the Bid Area (or Typical Area, both covered in Related Articles), to which… |
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09.05.07 How Layers Affect Typical Groups and Typical Markers
There are four Layers that affect Typical Groups: 1 - The Takeoff Item's Layer Just like any other takeoff, the takeoff inside the Typical Group Frame, and displayed at the Typical Group Marker, responds to the state of a Takeoff Item's Show-Hide control… |
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09.05.08 Takeoff You Should Never Include in a Typical Group
Everything inside a Typical Group is "repeated" or multiplied out every time a Typical Group Marker is placed. Because of this, you have to be careful about what you include inside your Typical Group Frame. For example, in our high-rise condo example, there… |
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09.06 Typical Areas - Overview and Examples
A project can have several takeoff objects that, when combined together, are considered a Typical Area, (just like Typical Groups, a Typical Area could be a restroom, an elevator lobby, an apartment unit, hotel suite, or townhouse, etc.). The difference between… |
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09.06.01 Typical Areas Dialog Box and Toolbar
Typical Areas Dialog Box Our example is going to be the elevator lobby of our high-rise condo building. There are a total of 23 floors: Floors 1 - 3 are unique, then 4-22 are exactly the same; we are ignoring the top penthouse floor for our example. All floors… |
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09.06.02 Using Typical Areas - Adding (Creating, Setting Up) Typical Areas Matrix
The first thing we do is add our Typical Areas in the Typical Areas dialog box (we are assuming you have already set up Bid Areas, if not, you have to start there, you will see why). See the previous article for details on the Typical Area dialog box and… |
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09.06.03 Using Typical Areas - Assigning Takeoff Objects to a Typical Area
In the previous Chapter (see Related Articles), we learned how to use Bid Areas, and more important, how to assign takeoff to a Bid Area. Note The process is the same for assigning takeoff to a Typical Area, you just select a Typical Area in the Areas drop-down… |
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